Thursday, April 29, 2010
"On the Twitter Patrol"
Yesterday I found this article in the New York Times about an emerging minority group of grammar/spelling "Nazis" who like to search for tweets on Twitter that have grammatical, spelling, or capitalization errors, and then send sometimes scathing messages to these victims, criticizing their mistakes. GrammarCop, for example, specifically targets celebrities who tweet. This article stood out to me because this is one of the first instances I've seen of a backlash on Twitter's fast-paced, micro-blogging trend.
The article also introduces readers to websites like Tweeting Too Hard and Twitter Fail, which compiles tweets deemed "self-important [or] fake humble" or just plain "stupid." The same way people used to ridicule others on message boards, people who contribute to these Twitter-related websites seem to feel a sense of empowerment in pointing out the flaws of others. It's very interesting how the same themes and trends evolve into different forms as the Internet changes.
(posted by Vicky Chung)
Gaining Fame through the Internet
It seems that today singers and songwriters have a much easier way to gain their "fifteen minutes of fame." For almost popular song on the radio there are numerous covers of it posted on YouTube by singers hopeful to gain fans and have their music or voices heard. One singer moved quickly ahead and instead of simply posting videos of himself singing on YouTube he used the recently popular website Chatroulette to display his singing skills to the world- impromptu style. Chatroulette is a website that pairs up random users to video and/or text chat with one another. Members do not know who they will be paired up with and when they are ready to chat with someone new they can connect with another user with the simple click of a button.
This man with his piano, his black hoodie and black glasses goes by the name Merton and sings impromptu songs about the person he is paired up with on Chatroulette. Many quickly became curious about "Merton" and who the man under the disguise was. Some even began to wonder if he was actually the real-life singer, Ben Folds. Merton says that the disguise allows him to be "more free and more creative."
Merton's popularity caused CNN to do a segment on him. CNN actually video chatted with Merton, who sang a song for the news station.
(the link: http://www.cnn.com/video/#/video/tech/2010/04/07/elam.chat.roulette.cnn?iref=allsearch)
Merton calls Chatroulette an opportunity for those interested in improvisation. Before websites like YouTube and Chatroulette were popular, people like Merton would have a much harder time become so nationally or universally known.
Wednesday, April 28, 2010
College Applications Gone Viral
"Real World"
What employers really can do on social networking sites
http://www.youtube.com/watch?v=5qm_MGjl4R8&feature=PlayList&p=A52B35DDC022CCDF&playnext_from=PL&index=1&playnext=2
In this clip, lawyer Oren Saltzman talks about how employee background checks are going cyber and more employers are checking their potential employees out online at social networking sites. These employers are not only scanning profiles but are also legally allowed to email and message the applicant’s friends to find out more information about the applicant. Legally, this is permissible as long as the employer doesn’t discriminate with what they find (sexual orientation as an example). I knew that potential or current employers could look at someone’s profiles but I never knew it was legal for them to message our friends and try to find out information about us. I felt like this was a complete invasion of privacy but as Saltzman says, the law hasn’t really caught up with this.
Christine Kelemen
70032350
Tuesday, April 27, 2010
Cyber-Bullying and Online Trolling/Mobbing
A couple of weeks ago I came across this clip from the Today Show that focused on online harassment particularly via facebook. So far through readings and lectures, I feel as if online/virtual communities exude a sense of freedom without much responsibility. The subject was recently brought up in regards to online gaming and what’s considered cheating/stealing. On another note, It seems like the lack of responsibility or rather what Danah Boyd refers to as semi-anonymity has led to an increase of crassness on social networks such as facebook. This crassness has evolved into blatant violence in some cases as discussed on the Today Show.
In a previous anthropology course I learned that with new trends come new boundaries. Of course, cyberspace is nothing new; however, its pervasiveness has recently enhanced through time and space quite rapidly partially due to the rise of social networking sites such as myspace, facebook, and twitter. Examples of new boundaries within these online networks are cyber-bullying and online trolling/mobbing. Because these violent actions cause negative effects beyond the computer screen, they have attracted much concern. This video clip focuses on the ways in which internet trolls prey on families with recently deceased children whose facebook profiles often remain active with repulsive and disturbing comments.
It is interesting to see how regulations on harassment translate to online social networks and how law enforcement takes strategic measures on solving the issue. Lastly, it’s amazing to see the significance of facebook memorial pages and how these pages serve as an appropriate space for people give their condolences to the dead and their families.
Here's the link:
http://www.msnbc.msn.com/id/21134540/vp/36113365#36113365
Transition from Web Browser to Social Browser
Here's an article about a new web browser in the making called RockMelt. The support from Marc Andreessen, co-founder of Netscape, is creating a stir about this new browser. The article mainly talks about the browser's Facebook incorporation. As we have mentioned in class, culture is not static-- it is constantly changing. In this instance, the role of a web browser is being altered and expanded upon with its focus on the social aspect of the web. With the development of multiple websites that are meant to connect people, it seems only natural that new web browsers are also evolving to match this change. The article also mentions other browsers like Flock, which calls itself the social browser, and Firefox add-ons that allow Facebook interaction that have already attempted to bridge the gap between web browsing and social interaction. Nevertheless, Rockmelt is currently in stealth mode so its level of innovation and its effect on the browser will be interesting to see.
Here is the link to see the Libraries' Island: http://slurl.com/secondlife/Anteater%20Island/152/188/26/
Today Facebook, Tomorrow the World
Columnist for Wired.com's "Epicenter" blog, Ryan Singel aptly titles his article in reference to the continuing onslaught of Facebook's domination of the online, social world sphere. Facebook CEO and co-creator Mark Zuckerberg recently released a set of new Facebook policies that caused a stir throughout the online community as it included the forfeiture of intellectual propeties of user-generated content.
However, Singel's focus lies on the new stance Facebook is taking in its efforts of establishing itself as the center of all its user's interactions with the online world. Much like the way culture mediates our view of the world, Facebook is trying to mediate our view of the internet. They are translating the Like/Dislike function to nearly every website you visit (starting with popular hot spots like Pandora) so that for just about everywhere you go on the internet. Whether you "like" it or not, Facebook will know where you have been and will eventually try to alter your experience so that sites are "customized" as you load the page (ex: you visit Pandora and it loads up songs based off songs you've "liked" through Facebook).
For some, this means unifying all there favorite parts of going online into their favorite location. For others, Singel's words echo a disturbing sentiment, "The question is whether you are actually using Facebook to keep in touch with your friends and family–or whether Facebook is just using you."
Monday, April 26, 2010
Virtual Space now used for job training!
Harassment by Q&A: Initial Thoughts on Formspring.me
http://www.zephoria.org/thoughts/archives/2010/04/26/harassment-by-qa-initial-thoughts-on-formspring-me.html
Sunday, April 25, 2010
Social Networking Now Saves Lives
Saturday, April 24, 2010
1.5 Million Facebook Accounts Hacked, Sold
Joshua Yost
Wednesday, April 21, 2010
Game Card?



Caustic Joke or Online Death Prayer?
Facebook and the impact on face to face relationships
My take on this issue: Dr. Phil explains to the audience how intimacy in face to face relationships are being dominated and somewhat destroyed because of the convenience and popularity of these online sites. It is so available and open for the public to learn and actually know what one individual is doing at any particular time. Face-book's Status updates and news-feeds cater to exactly that. Twitter is also a culprit to the notion of losing relational intimacy between people. If every can read about one another's interest, favorite books and movies, favorite quotes, jobs, education, friends, and general basic information like one's birthday, the idea of "getting to know someone" goes straight out the window. The idea of a stranger is no longer present. Since everyone and their mothers are a part of face-book, face-book can look like an online database of our society. Online networking sites are so prevalent and influential in our society that it has changed parts of our culture. This can be proven simply by looking at language. Terms such as "friend" are being used as verbs, i.e: I'll "friend" you on face-book.
I don't necessarily think that online networking is a bad thing. However, i do think that online sites should not interfere or act as a substitute for meeting people or having intimate relationships in real life. Online sites should support or act as an addition to everyday face to face relationships. I think that having real life face time with another is far more meaningful and influential to a human being rather than using online sites to do the work for you.
Check out this clip from the Dr. Phil episode.
If you don't want to watch the whole thing, fast forward to about 4:45 and meet Vince. In my personal opinion i find him quite repulsive in the way he views how social life/meeting girls should be.
Tuesday, April 20, 2010
Teaching Facebook to the Older Generation
So, I created my Mom's profile and a page for her business. I added a few dozen friends, but was going to have to actually sit down with her to talk about who else to add. Going through this simple process with her made me realize some things about our FB "friends". The most recurring point would be that we DON'T really care to know about the majority of them nor do we care to have them following us. We started by going through her best friend’s Friends List. She would recognize some names, and when I was about to click “Add Friend” she would repeatedly say “I don’t care about so-and-so”. I argued with her a little, and after a few sessions she is starting to see the point of the Friends List. I tried to explain to my mom that you don’t have to actually be ‘friends’ in the strictest sense of the word in real life. There are such things now as simply “Facebook friends”, that are referred to know in daily-real life. I personally have 739 friends on FB, and really only keep in contact with maybe 50 of them on a semi-regular basis; the rest are just buffer, there to make it seem like people like you. In my early years of FB, I was constantly finding and adding everyone I met, everyone I shared a drink with, or everyone I met through another friend. Now, I’ve relaxed a bit, seeing how unimportant it is to my purposes of FB.
However, with advertising, which is what my Mom’s purpose of FB is, she wants/needs to get her name out to as many people as possible. I told her, you don’t HAVE to keep tabs on everyone we are adding here, but for purposes of your credibility in your business, you need to make it look like you have a lot of people that like you. If you only have a few dozen friends: first of all, who is going to trust you to competently complete your business, second, people are not going to be as willing to use your business if they get the impression people don’t like you, and third, you won’t have as many people, who will in turn invite their people, to your business page. Bottom line: you don’t have to like the person, or care at all about them, to be FB Friends.
This is still a concept that I have to remind my Mom about. Just last weekend we were sitting together adding people. In the beginning of our session, yep I’m getting paid by the hour, she was still quite hesitant about adding certain people she barely knew, or had just met at a friend’s house party. I understand this concept is difficult for adults of her generation and older to comprehend. Now, my Mom is quite computer savvy, but when it comes to these virtual forums, she is at a loss. She is still of the mindset of calling and email messaging her friends and family. The short blurbs on FB seem insufficient, because she has a lot more to say (she always has a lot more to say). This shows how different mindsets have evolved in order to work with the fast pace of things like FB. My Mom has worked on just writing short comments, however she is quite unaware of the text etiquette that perpetually plagues her text messages (thankfully only to me) and now her FB comments. She sounds mad in every one of them! So, next is to explain to her the typing etiquette required of seeming friendly on FB.
Monday, April 19, 2010
Fios Brings Facebook and Twitter Onto Your TV
I saw this commercial on tv the other night and it just made me think back of the readings we had about LambdaMOO: "We aren't attached to the Internet, we're attached to communication" (or something along those lines). Even as you're watching tv now you can update your status on Facebook or Twitter. I wouldn't really know what people will say, but judging from the people I know, it will probably be like "(insert name here) is updating his/her status with the TV!" or something of the sort. This commercial is just showing how everyone these days can't get away from these social websites and are constantly updating about what they're doing.
Well, I guess now with this feature, people can post statuses about the shows/movies they're watching while they're watching it instead of getting on their computer and doing it afterwards. This is a whole new way to keep in touch with everyone else even when you're trying to relax (considering that watching tv is something you do in your spare time). Lastly, I really like how the other guy just butts in at the end of the commercial and he's ironically making fun of the speaker guy: "What does yours say, Fios is amazinggg?! 'Cause that'd be lame."
Saturday, April 17, 2010
Online Break-Ups
dramatic reading of a break up email
It's a hilarious dramatic reading of a break up email that a girl sent to her now ex-boyfriend.
This goes along with class and our views of how technology has become the norm. Remember the good (or not so good) old days when couples broke up in person? Now, it's completely normal for couples to break up by phone, email, and text! It's weird to see how we've become so impersonal with relationships!
Facebook, has now become the place to learn personal information about people you vaguely know. When a status goes from "in a relationship" to "single", you can't help but gasp! Often times under those status changes comes a barrage of sympathy from friends. I can't help but wonder if this public announcement is a plea for sympathy. I don't know.
So enjoy these images of facebook break-ups that I found.


Basically, I feel like shows how generational ideas of breaking up are changing! There will no longer be face to face confrontations! Which is good or bad, depending on your opinion.
Friday, April 16, 2010
Evacuation Plans Using Avatars
Tuesday, April 13, 2010
Facebook launches new Safety Center
The article briefly addresses Facebook's new launch of a "Safety Center." What is more interesting are the comments and feedback below it. Even though Facebook claims that their #1 priority is safety, some users commented that it was a PR move, and that Facebook really only cares about the money. Others claim the new "Safety Center" isn't really helpful because it is more of FAQ's. It's interesting that people wouldn't appreciate Facebook's attempt at promoting safety.
This topic reminded of our reading The Lessons of Lucasfilm's Habitat because the issue of safety came up as well. Moral questions came up in the game about murder, and the creators limited dangerous activity to outside the grounds in the forest. For Facebook, many questions arise about how to be safe, and the website has continually updated users' abilities to control safety.
As internet advances day by day and more people gain access to site, its dangers increase as well. Bullying has become a hot topic in the news lately, so it makes sense to me that Facebook would want to make it easier for people to find the "Safety Center" and get answers to their questions. On the other hand, Facebook probably receives millions of emails a day, so this saves them time from having to answer the questions. Either way, hopefully it can prove valuable for users and is easier to navigate through.
Dangers of Social Networking Sites
This clip from CNN explores the dangers of social networking sights. In Kurt Roemer's (a Citrix Security Strategist) opinion, there is a sort of "implicit trust" that forces people do do things they wouldn't normally do. When we click on links like "take this quiz" or "view this video" that our friends send us, we really don't know what is lurking behind the link and could possibly infect our computer. Through links on Facebook for example, not only our computers and our identities, but our friend's computers and identities can be compromised as well. According to Kurt, these attacks are "stealthy" and even trained people can't always recognize attacks. All we really have to do is mouse over something, without even clicking, and we can be compromised by the virus. Obviously, you can get viruses through websites that aren't social networking sites, but Kurt's major point is that the trust within sites like Facebook can tend to amplify the problem. I have to admit, when I had a Facebook account, I wasn't nearly as cautious as I should have been. I would basically click on whatever I wanted and would accept most applications. I am not usually like that on non-social networking sites, so I can see what Kurt means by a present implicit trust.
Christine Kelemen
So.. how much do you know about Progamers...?
But the question I want to ask is “how much do you know about it?”
For those of you, who have no clue about “progamers” they may look like this..
For those of you who know something about them, may look like this...
The accepted usage of American "progamers" or any other European ones are people who play games for money. They travel around the world to compete in many tournaments and “invitation matches” to play for the prize money or for the sponsors. Many computer related companies such as Razer, intel, and many more game developing companies often sponsor good players and teams of players to compete in worldwide competitions. If you are familiar with how proskaters and BMX sport players make money, that is pretty much the same way how American progamers make money.
Nevertheless, often these progamers are just being sponsored by the companies, meaning they practice their own in their house/center/ or wherever they practice together, and sponsors are just paying them to win the match. Also, many of them consider it as a job rather than career. They do this because they get to travel world and make money doing what they like to do, but not many of them see it as permanent settlement. It would be a stepping stone for better place. (I am saying this from experiences with a few people I met who call themselves “progamer,”and I do not follow communities like TeamLiquid, so I may have gotten wrong impression or making wrong judgment about the American progamers in general)
I have made some acquaintances with progamers who play WoW Arena for living. Clearly, they like what they are doing, but what I did not find was professional attitude behind what they do. They seemed to have more recollection about the hookers they bought during various world tours than the game competition itself.
Korean definition of progamer is a bit different from this idea…
When the idea of “progamer” first introduced in Korea around 2000, it was very similar from American version of progamer. There even was an incident where a famous progamer was publically humiliated in national television. In 2001, Starcraft progamer Lim Yo-Hwan (better known for his Starcraft pseudonym SlayerS_Boxer in US) was invited to very conservative and long-lasting public educational/talk program in the national television. The hosts of the program, however, started asking questions that is completely unrelated to what he does for living. The questions like “if you kill person in the game, do you really want to kill people in real life?” “I have heard you have millions in cyber money, how is that make you feel?” They asked these questions because this was the year MMORPG Lineage and gaming addiction has become huge public issue. Nevertheless, the questions were completely off the topic and unrelated to Starcraft and progaming in general. They basically treated him as a loser who plays game for living.. like this guy…
The program caused outrage from online/offline communities for their lack of understanding and effort to put a little work in researching about the profession. It took over 9 years of convincing and public education since to redefine the meaning of the word.
Now, in Korea, progamers mean something different. In order to become a Starcraft progamer, you need to win 2 of the official competitions held by Korean e-Sport Association within a year (meaning that you need to win 2 competitions in the same year), and take ethics education held by the association. However, since it is so hard to win these competitions, you have something call semi-progamers who are 4th place to 1st place in one of the official competition call Career Match. These semi-progamers gains the right to be drafted by 12 teams in the association, and practice under professional supervision. However, only after they become the progamer, they can attempt to compete in major competitions.
There are 2 major competitions each held every 3 months in Korea. One is Starleague; the other is MSL (short for MBCgame Starleague, where MBCgame is the name of the cable channel). Usually, almost every progamers apply for the qualification match. Only 24 of them makes the cut.
Out of 25,000 amateur players in Korea, only 634 are semi-progamer; out of 634 semi-progamers, only 324 are progamers; Out of these 324 progamers, only 180 are actively competing in any league; out of 180 progamers, only 50 gets to be in the major league, and only one becomes the best player in the season. And.. only after you win these competitions many times, you can call yourself as a “starplayer” (no pun intended :P) The following picture is the new progamers who made the cut and drafted by professional teams this year.
This is the link on National Geographic Channel’s documentary on WCG (the World Cyber Games)
This is 1 out 5 segments.. so go ahead and keep watching other ones if you are interested.
To correct some of the things they said in the documentary, Seo Ji Hoon (Xellos) no longer considered the best player in Korea. Usually, most of these “starplayers” only last about 2~3 years of their highest peak, then quickly taken over by new, brighter, younger, faster, and more skilled players. This documentary was made 5 years ago, so his stardom ended long time ago.
Also, Seo Ji Hoon’s fans are not the biggest as well. In 2006, Lim Yo-Hwan (Slayers_Boxer) had 600,000 fans registered in his fan site (even larger than the number of fans of top idol singers in Korea), and this was 4 years after his “prime,” so imagine his stardom at the peak of his career. Moreover, WCG is definitely largest competition when you consider it worldwide (In 2008, 800 professional gamers from 78 countries participated). However, winning the competition does not make you “the best in the world” as the documentary described because the Starcraft competition eventually end up competing for “who’s gonna beat the Koreans” (Since the first WCG in 2000, Korea never lost the gold medal in Starcraft). Because Korean players are so good, Korean qualification tournament for WCG Starcraft ends up being the selecting finalists. In other words, regular major competitions held in Korea every 3 months ends up harder to win than WCG.
Korea also has team league competition called Proleague. 12 professional teams in the association compete each other in a league where they meet 11 other teams 4 times. These professional gaming teams are very different from American idea of gaming teams. The following picture is the emblems of the teams.
These are not 5~6 players who gather up and make a team to play games, and hopefully get some sponsors to fund them. These are the teams with professional head coaches, assistant coaches, board of directors, head director, and facilities; not to mention 20~30 professional gamers who sign length contract to wear the team’s uniform and agree to follow the strict rules as a professional gamer. The progamer in Korea has mandatory practice schedule around 8 hours a day for Proleague, and most of them end up spending about 6 more hours for their individual competitions. During the major competitions, a progamer practices about 9 hours and 34 minutes in average, and during the offseason, they practice about 8 hours a day in average. This is why a lot of the gamers end up dropping out of school because they simply do not have time. (I am not talking about college; I am talking about high school; in Korea, high school education is not mandatory).
These are the people who sacrifice everything else other than practicing and playing game during their youth (the average progamer age in Korea is 20.5 years old, youngest being 15). It is very much like professional sports players. Millions try to become the professional athletes, but how many actually makes it? And out of those who become professional players, how many gets to become next Kobe or Lebron James? The ones who do not make it? They often end up going back to college, but it becomes so much difficult. Consider the same with progamers in Korea, except your prime is not 5~8 years and you get to play after 30, your prime is 2~3 years and by the time you are 30, you will facing retirement. The major problems for these Korean professional players are that they do not have much time before they pass their peak, and eventually their skills are caught up and outdated by younger players. Many of these progamers do not get to win the competition before they retire, just like not everyone in the NBA gets to wear the ring.
Then why do they do it? I mean besides the fact that they love playing games.
One of the reasons is money…. (the ones in the parenthesis are Starcraft pseudonyms)
Choi Yun Sung (iloveoov) signed $750,000 contract (corrected for CPI deflator of Korea and United States, nominal value was $450,000) from 2005 to 2008. Park Jung Suk (Reach) signed $669,000 contract from 2005 to 2007, and Lee Yoon Yul (Nada) singed 1milion dollar contract from 2004 to 2007. (His signing was the priest signing in history). Also, last year, Lee Young-Ho (Flash) who is currently the best Terran player in Korea and only 17 years old made $418,000. How much money did you made when you were 17?
Of course, you must consider not everyone makes this kind of money. Those are the starplayers who are exceptionally good and have huge number of fans. Kobe Bryant makes over $210,000 per game, but not everyone in the NBA makes that much money… it’s the same thing. Nevertheless, many go into profession because the earning potential in the young age is considerably higher than any other professions.
Another reason is being famous…
That picture is from a Starleague match. It wasn’t the final match of the season; it was just one of the matches during the league.
That is from 2005 Proleague championship match with 120,000 audiences cheering for two teams who made it to the championship. When was the last time did you gather 120,000 people cheering for you?
One thing the NGC documentary got was the Starcraft players have potential to become famous. In Korea, significant number of people in age 13~23 watch Starleague tournament, and they recognize good players. Like I said before, some of the players become even more famous than idol singers in Korea.
So…. I hope this clarified the Korean definition of progamer. In Korea, it means that you are a official member of Korea e-Sport Association that is recognized by the government; it means you are made the cut by being the best player within 1.23% of the armature players; it means you gets to wear uniform, lengthy contract, and cheered by fans; it means you will have to sacrifice your youth from 16~23 for playing games and playing games only; and it means you will get something much more than money.. you gets to be proud.
Rethinking Anonymity Online
Arianna Huffington said, “Anonymity is just the way things are done. It’s an accepted part of the Internet, but there’s no question that people hide behind anonymity to make vile or controversial comments."
I find the evolution of the Internet and its norms to be very interesting. Whereas in the past, provocative or ill-intentioned comments were so common and expected that no one felt the need to intervene, now various sites feel the obligation to ensure the appropriateness of their content, even if it's contributed by others.
However, I'm wary of how successful these sites will be in enforcing this policy. People could still use fake names and still make inappropriate comments. Even if a real name is attached to a comment, chances are users will still feel empowered by the inherent anonymity of the Internet, that no one can identify their faces.
(posted by Vicky Chung)
Monday, April 12, 2010
The Science of Online Dating
"Sadly, browsing dating sites is the only thing I find more self-consciously lonely and sad than masturbation. Ten years ago, large numbers of people were internet dating, but they didn’t talk about it. Shoplifting was more publicly acceptable. Now, it is not only culturally acceptable, it’s the norm. One in five people meet online, and one study reckons online dating has finally taken over porn in terms of value, which, to me, is a between-two-evils scenario."
It seems as though those who are single have been looking for love all wrong. Gonzaga claims that one must look for love statistically. Claiming that eHarmony uses science focusing on 25 dimensions of compatibility to match their clients and the fact that they claim responsibility for 2% of all marriages in America is a bit hard to believe for me
Many claim that dating services/sites simply use "algorithms" to match up compatible clients. If these match-ups have been and are so successful, does that mean that in this day and age, we have come to crack down the logic of love? Is this going to lead to finding love just like we go shopping for the perfect top?
What's going to happen to the old-fashioned way of fate and finding our significant others?
Sunday, April 11, 2010
Virtual Bride
I think it's interesting because it brings to the topic of what is considered a legal marriage and how would the government bodies of each nation deal with such topics of a virtual bride if this kind of situation arises again in the future and becomes a social norm? Will this situation become a social norm in the future? What do you guys think? And how are we as a society supposed to react to this kind of union? If this is acceptable, then what about other kinds of marriage that are not accepted in today's society?
Link here
Saturday, April 10, 2010
Hentai Video Games
Controlling the Digital Natives?
While everyone taking "Culture, Power, Cyberspace" should now know that culture is learned, how does this institutional learning differ from the experiential learning which takes place online? What seem to be possible negative or positive aspects of teaching children how to behave online? Do you think it's necessary to try to control "normal" (even if it's clique-ish or not-so-nice) teen and pre-teen behavior online?
"We'll Enjoy Some Family Time."
When I saw this Sprint Commercial, I thought how cyberspace is redefining relationships in real life. In this case, it redefines what family quality time is and how this absorption into technology is being accepted into many families.
This video ties into how technology is gaining control of the family household. Unlike the Ham radio, the improvements of Wi-fi is not tolerated, but accepted into family life. Instead of being given a designated space in the household, Wi-fi is welcomed as it is. The convenience and efficiency this technology brings override family values. It allows family members to focus on their self, rather than the family to function as a unit. Technology furthers this independence and lack of intimacy. Soon, it becomes a norm, where simply occupying the same physical space will be the necessary family time shared between its members. The dependence is then shifted onto technology which may be the defining factor of relationships in actuality.
Technology gains a higher position in this power dynamic. It is a force to reckon with as it shifts its influence to these concrete, inherent relationships of family. The facilitation of information, entertainment, and communication is highly valued in society, as people passively accept its detraction on intimacy in relationships.
This example affirms how technology is constantly expanding and beginning to outweigh the values and fundamentals of relationships in varying contexts.
Friday, April 9, 2010
Love
http://g4tv.com/videos/36115/x-play-preview-love/
Encyclopedia Dramatica Drama: Website Targeted by Australian Government
Definitely an interesting article on what role the government (in this case, the Australian government) has taken in terms of internet censorship. Also, because of globalization, how much control does the Austrailian government have over the American owner, especially if the government has informed him that he may face fines and jail time?
Also, this blew my mind.
This is just silly.
Facebook contributing to a flare-up of syphilis? Really? Ridiculous.
This is just silly.
Facebook contributing to a flare-up of syphilis? Really? Ridiculous.
Thursday, April 8, 2010
Something about the Chinese Susan Boyle
http://www.youtube.com/watch?v=_7NNr_qrmDA
LambdaMOO
