This game that you would find on Facebook has become one of the popular games as noted in class but what I found to be interesting was the fact that not only has this game allowed users to crate their own avatars no realistically but in a cartoon-ish manner but now you can basically buy your way to a new level so to say instead of "farming" for the "money" or "gold" you can simply buy it or receive it as a gift. It seems to me like everything that has to do with online gaming of any sort has resorted to a way to buy your way to the top as opposed to in the past where buying your way through a a game was not as common as today's society which consists of not only people of different ages but those playing different games as well... Facebook games, online games, and even the games that you buy. I find it funny how the point of a game now seems to be getting to the highest level as soon as you can, where as when I was younger the fun of it was spending time trying to complete each level to the best it can be done...with that its no wonder why today's society constantly waits for new games to come out. Like my brother who is 12 but plays games using cheats and all that other stuff and being 12 it was shocking to see him ask my dad for his credit cards to get cheats and buy his way through the game then finishing it before a new one can every be made. Games that start off being free for everyone to use starts to offer a way to gain levels quickly which in turn allows them to make money by selling these so called "game cards". I just found how the changes being made are so different as opposed to the past.
That's true-- before it used to be the difficulty of the game that was a good thing (to moderation). It used to mean something if you beat a game, or if you were top in a game; but with the advent of payment, the best players are always under suspicion of paying, as opposed to playing their way to the top.
Of course, there's also the rebuttal that the programmers and developers need to make money too. So it's a fine line to tread..
That's true-- before it used to be the difficulty of the game that was a good thing (to moderation). It used to mean something if you beat a game, or if you were top in a game; but with the advent of payment, the best players are always under suspicion of paying, as opposed to playing their way to the top.
ReplyDeleteOf course, there's also the rebuttal that the programmers and developers need to make money too. So it's a fine line to tread..